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It deals with the game engine (low-level), networking code, scripting and various design patterns. Work on vaultmp can be exciting and very diverse. Vault-Tec Multiplayer Mod is a rather huge project and I would be grateful if it had some more developers.
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The entry point of a PAWN script is main. PAWN scripts need to be compiled with pawncc.exe (comes with vaultmp) and the -C64 command line option appended. An example script comes with the vaultmp package. With regard to the VaultMP interface, PAWN scripts can be as powerful as C++ ones. C++ scripts need to be compiled as dynamic-link library (shared object for Unix) files. An example script comes with the vaultmp package including project files for Code::Blocks IDE. It allows for maximum flexibility and an extremely large set of possibilities. See the section Installing a script in the dedicated server setup guide on how to load such a script. A script can be written in C++ or in the PAWN language. They mainly use the scripting functions and scripting callbacks (see VaultMP interface ) provided by the mod to write a script.
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Users who code scripts are known as scripters. Scripts are executed server-side by the dedicated server of vaultmp. With the help of scripts, it is possible to customize the game experience and even create whole new gamemodes. It grants access to in-game Objects and allows to manipulate them. Scripting is one of the most important features of Vault-Tec Multiplayer Mod.
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The goal is to provide the tools necessary to create engaging online environments in the Fallout games. It aims for extensibility and scalability. VaultMP is supposed to be much more like a framework. Mod is actually not the best fitting keyword in my opinion. The main goal is to enable players to roam the open worlds of the wastelands and experience all the exciting features of the games online.
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